MSX was the name of a standardized home computer architecture, first announced by Microsoft in June 16, 1983, conceived by Kazuhiko Nishi, then Vice-president at Microsoft Japan and Director at ASCII Corporation. It is said that Microsoft led the project as an attempt to create unified standards among hardware makers.
Despite Microsoft's involvement, the MSX-based machines were seldom seen in the United States, but were popular mostly in Japan, the Middle East, Brazil, the Soviet Union, the Netherlands, Spain, and to a lesser extent, several other European countries. It is difficult to estimate how many MSX computers were sold worldwide, but eventually 5 million MSX-based units were sold in Japan alone.
Before the appearance and great success of Nintendo's Family Computer, MSX was the platform for which major Japanese game studios, such as Konami and Hudson Soft, produced software titles. The Metal Gear series, for example, was originally written for MSX hardware.
MSX spawned four generations: MSX (1983); MSX2 (1986); MSX2+ (1988); and MSX TurboR (1990). The first three were 8-bit computers based on the Z80 microprocessor, while the MSX TurboR was based on an enhanced Zilog Z800 known as the R800. The MSX TurboR was introduced in 1990 but was unsuccessful due to a lack of support and the rise in popularity of the by then well-established IBM PC Compatible market. Production of the TurboR ended in 1993 when Panasonic decided to focus on release of 3DO.
Browsing the Collection
There are 79 images of games and firmware for the MSX2+.